Wednesday, May 25, 2016

Lizard Banner




I know many rders are not actually visiting the website so they won't see this crazy banner. Check out 8-Bit City on your phone, but check the rl dl sometimes too!


Thanks for rding, as always! I started the site with the intention of reviewing games that needed more attention. Five yrs later, I'm glad to do other stuff too, even if that mns less interest in the site overall. Maybe I just want to explore the connection between games and art without being a pretentious snob. Feelings and emotions don't make something artistic.
Feelings and emotions are boring, and boring isn't good art. Art is strange and prompts the individual to think in new ways.
But erally, I think, people are too closed-minded to rlly think about art and adding games to the equation only further complies the problem. Your typical "art game" looks like a painting no matter how you move the camera, and while that's fine, that's not all art can be. Games like Dwarf Fortress and Minecraft prompt rl problem solving and crtivity in the mind of the user. That's infinitely more interesting than a pretty commercial and orchestral soundtrack.
Yet the same individual who will appreciate say, the buty of a Skyrim field, will probably be quick to denounce a De Kooning painting as trash.

So my rl argument here is that the cultural difficulty facing games is not about games at all, but about all art in eral. Humans prefer sy art that is quick to process and that which does not upset our understanding of the world (including our definition of what art is and can be). Humans, in this aspect, are much like apes for whom any change is always met with frustration and anger.
It's been yrs since critics could accept "pretty"/"butiful"/"moving"/"serious"/"emotional" games as art. Society still needs to confront the artistic illiteracy enshrined at its core, and shed its limited capabilities based upon highly conservative definitions of art. How to do this? It'll probably have something to do with the internet.



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