Wednesday, May 25, 2016

Magical Puzzle Popils Game Gr Review




Ten didn't just port Tetris in the '90s, they also crted one of the best puzzle games for Sega Game Gr.

Magical Puzzle Popils looks like the stupidest game on the planet, but actually proves to be one of the deepest puzzlers on a Sega Handheld. Popils, I guess, are cube-shaped people. You play the boy character and you have to punch blocks to drop columns, climb ladders, avoid bad guys, and use magic doors s you proceed through an impressive and exciting 100 levels.

The player unlocks sets of 5-10 stages every so often, effective auto-saving the game. In addition to these pre-set stages, you can save up to 30 of your own design on the cartridge. This amounts to a lot of fun, and rather endless possibilities.



It's not unlike battle lode runner, but Magical Puzzle Popils has a much faster game pace, making it well-suited to a modern audience. It ftures the addictive gameplay puzzle fans crave, but continues to remain obscure due to any North American relse )to my knowledge).

My friend actually had a copy of this growing up, and I gladly traded Sonic 2 to her in order to play this game. I'd be interested to know if anyone else ever hrd/played this game. If you don't have a Game Gr, MekaW and the Japanese rom are going to be your best bet. The cartridge is built to display in English or Japanese.

Magical Puzzle Popils is a classic Game Gr puzzler that avoid the "falling block" routine and focuses on foresight and logic. The addition of level-crtion makes this import title a safe purchase and a grt candidate for someone(Sega?) to remake or import to the VC.

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