Wednesday, May 25, 2016

The Making of Super Mario Bros. 3




This article was published in Issue 10 (January 1990). It details some of the technology crted for Super Mario Brothers 3.--this technology would radically change the standard for graphics in games, it almost looked 16-bit, and was the most fun game to play for yrs.

Eventually, I have come to enjoy other game more than this one, but many gamers consider it the best of the best--so why not lrn about its history and little about Miyamoto, who apparently used to let his friends call him "doctor."

Other fun facts like that inside these Nintendo Power scans.



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